Do you ever wonder if you’re taking drugs just to counteract other drugs? That question and my own very personal experience with it were the game’s impetus. I was going to design a game that people can just laugh and have a good time with. I started development … Continue reading Game Design #8: Side Effects May Include…
I sat down at our kitchen table with a notebook, a deck of cards, and a nefarious plan. I was going to steal the best game in the world. As you might’ve already guessed, I also had a theme. The night before I’d fallen asleep watching … Continue reading Game Design #7: Heist
Hello everyone, Let me preface this, by saying that I may have screwed up. Actually, I’m quite sure of it. Basically, this whole site has been a lie. And as one should do with any big lie, I’m going to stick with it until the bitter … Continue reading Game Design #1.5: Expeditions – The Lost Chapter
My partner and I have been together for 5 years. This marriage is little more than a legal confirmation of what we’ve already promised each other. That’s not to say that this won’t be a very special day, but we have been a family for … Continue reading A Few Words About Family Before I Get Hitched
Before we get started I have a couple of announcements. Tomorrow I’m getting married to my wonderful partner. I love you, Sarah. You’re the most amazing woman I’ve ever met. I can’t think about it too much or I’ll start to freak out. So, that’s all … Continue reading To Avoid Failing Read This: League of Gamemakers
I was playtesting a new game tonight and became so frustrated that in the middle of it I asked everyone to stop. I did it again; what the hell Billy? I did it again. How many times can a man make the same mistake. Sweet baby Jesus! I … Continue reading Game Design #6: Shogun Must Die!
Some of you, maybe at least one of you, might have noticed that I didn’t post yesterday as scheduled. The reasons for this are twofold. First, I was busy playtesting games with a friend of mine, one of his and one of mine. This took … Continue reading To Avoid Failing, Read This: Characteristics of Games