To Avoid Failing Read This: League of Gamemakers

ROSE-400x185Before we get started I have a couple of announcements. Tomorrow I’m getting married to my wonderful partner. I love you, Sarah. You’re the most amazing woman I’ve ever met.

I can’t think about it too much or I’ll start to freak out. So, that’s all I have to say about that.

Second, my game Sixteen Stone won Best Abstract in the 2 Player Print and Play Game Design Contest this year. I’m really pretty happy about that. It’s not any great prize or anything, but it’s nice.

Sixteen Stone CoverI wanted to do something a little different for the segment today. Up until now all of my recommendations have been books, either on game design specifically or design in general. This week I’m going to focus on one of my favorite blogs.

I hesitate to call League of Gamemakers a blog because, for me, there are some connotations that go with the word blog that I don’t associate with the site. I consider it more of a game design resource. In my mind I think of a blog as something a little more personal and a little less a resource.

That’s not to say that blogs can’t be informative, just that the League is really more than a blog to me.

LoGMSCThe first time I googled “designing a worker placement game,” I felt a bit embarrassed. Shouldn’t I be able to figure this stuff out on my own? After all, I’ve played plenty. But I stumbled across this series of articles: How to Design a Worker Placement Game.

I didn’t feel stupid anymore. I felt excited. I had played nearly all of the games that were referenced. This was something I knew I could do. The League continues to inspire me, and that’s beautiful.

League of Gamemakers is something to which I aspire both as a designer and as a writer. They create solid content week in and week out and you should subscribe in some manner to their blog and go back and read through their content. You won’t be disappointed.

 

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