It’s been awhile since I’ve written a Parky Interlude. That isn’t because Parkinson’s hasn’t been interrupting life. In fact, the opposite is true. But my most recent interruptions haven’t been Parkinson’s symptoms. They’ve been two other problems that are often associated with Parkinson’s: Mood and Anxiety Disorders. I’m … Continue reading Parky Interlude 003
It was my first week as a senior in high school. I moved to Indiana my junior year and found a place somewhere in the middle of the pecking order. My English Composition teacher gave us an assignment: Describe, from one of your parents’ perspective, their … Continue reading Game Design #42: Botanik
So this weeks slightly dyslexic TARFT is Extra Credits. The dyslexia is because I’m not going to say a whole lot. The Extra Credits website is fantastic, but I would start with there game design video playlist. When I first watched Fail Faster something clicked. … Continue reading To Avoid Reading Fail This: Extra Credits
This blog post is only briefly about these game designs at there is very little worth mentioning. It’s really about my issues and I’ve got more than the New York Times. More specifically, it’s about my issues as a designer. The biggest one is that … Continue reading Game Designs #9 & #10: Dosed and Pharma
I’m a member of the 1 Player Guild, partly because I’m quite often a solo gamer, and partly because I really like their slogan: Together We Game Alone. For people who’ve not been able to crack the very hard nut that is BGG, it’s important … Continue reading Look It’s a Freaking Stonemaier Double Feature Day, Okay!
I’m not dead yet… This week has seen a lot of personal struggle, a lot of thinking about and working on design, and a whole lot of down time due to Parkinson’s. This week hasn’t seen a lot of time for writing. I apologize for that. So, … Continue reading To Avoid Failing Read This: Jamey Stegmaier
I’m giving everyone fair warning. If you don’t want to dedicate time to learning a pseudo-coding, diagrammatic language this book might not be for you. This “applied theoretical framework,” as authors Ernest Adams and Joris Dormans put it, has a lot to offer in modeling … Continue reading To Avoid Failing Read This: Game Mechanics – Advanced Game Design